![]() She never returned the controller actually, but that's ok – she gave me a hoodie once, and I don't like PS3 controllers all that much anyways :p I used my PS4 controller with it instead of the PS3 controller that came with it, and let a friend borrow the PS3 controller for use with her PS3. It came bundled with a Lego Movie game and a DualShock 3 controller, and I bought some second hand Vita games that I played on it. I ordered mine in October of 2016 according to my Amazon history (holy shit, time flies! I would have guessed 2018 or 2017), and I paid $130 for it at the time. I bought it on Amazon, not eBay it turned out, and I paid closer to what you said. Sorry it was a long time ago and I looked it up and actually it was more than I said. It came with a PS3 controller but I used it with the PS4 controller that I had instead because I like the PS4 controller better than the PS3 controller. I seem to recall that I paid about $50 for mine on eBay new in box. So yeah, check out PSTV if you are interested in Vita. Don’t remember if that was a feature of vanilla PSTV or if it was enabled by the jailbreaking. But I was able to emulate that feature with my PS4 controller. The reason Sony blacklisted most of the games they did is mostly because the portable Vita has some things like touch sensitivity on the back side, which some games Rey on. ![]() With my jailbroaken PSTV I can play Vita games that I paid for but which Sony blacklisted from being played on PSTV. That’s another place where, in addition to being able to run homebrew, jailbreaking your PSTV is useful. The PSTV can play most Vita games, but some Vita games were blacklisted from being possible to play on the PSTV. Following a guide online, I was use able to jailbreak my PSTV using the Henkaku homebrew enabler.Īnyway, I personally like the PSTV and bought it rather than the regular Vita because I wanted to play Vita games but wanted to play them on a TV and using my PS4 controller. I have one of these that I bought because I wanted to jailbreak it as well as to buy some official games and run. It’s a PS Vita that you connect to your TV and use with wireless PS3 and PS4 controllers. Speaking of the Vita, I think many people may not know of the version of the PS Vita device that is known as PSTV. I was once a game engine lead developer in the era of the Wii and PS2, and that game blew my socks off, since my incredibly "clever" code didn't even come close to their engine, I was proud to hit 50%. A naively written "simple" application, like the stuff you learn in software engineering class, will probably hit less than 20% CPU utilization, you have to work really hard for 50%. This means it's managing both its code and data exceedingly well. Jak and Daxter hits something in the upper 60% range, which is simply incredible. Your typical, hand-tuned C/C++ game on PS2 will be lucky to hit, perhaps, 50% cpu utilization. Furthermore, you have a manually managed scratchpad memory (think manual L2 cache), and you have to be really clever to avoid stalling the CPU. Nothing hits that except synthetic demos that have no real application. ![]() Given the way the instruction cache works, you can hit a theoretical max icache hit rate of 7/8. Jak and Daxter's engine was freaking amazing on PS2.
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